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Realms of Trinity is a Persistent world for the Neverwinter Nights 2 video-game. It was released on September 6, 2008. The project includes two separate campaigns, both based in the Forgotten Realms setting and taking place over two hundred years after the events of the core Neverwinter Nights 2 campaign. While it is not a standalone product (requiring the purchase of Neverwinter Nights 2 and its two expansions for play), it runs on player support alone with donations allowing for benefits such as player housing. According to the makers, Trinity wants to focus on user experience and show the value of Neverwinter Nights 2 to the community.〔 ==Gameplay== The project describes itself as a hybrid between action and roleplay,〔(【引用サイトリンク】date=2013-09-01 )〕 catering to both playstyles.〔 Experience is gained in both ways and passively through presence in the gameworld.〔 Players have various options to customize their characters, such as factions, custom classes and custom level progression. Gameplay consists of "chapters" which the player and his companions unlock over the course of the campaign. These include different areas and challenges based on Dungeons & Dragons sources. Dungeon Masters selected from the player base are available for related events.〔〔(【引用サイトリンク】date=2010-01-22 )〕 Chapters were designed to be completed in limited time spans from 45 minutes to 1 hour.〔 Quest areas are instanced.〔 Through the (Neverwinter Nights Extender ), a MySQL database stores player progress and allows dynamic enemy spawning.〔〔 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Realms of Trinity」の詳細全文を読む スポンサード リンク
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